Developers broke the system of updates The Division 2, so the start of the season was postponed again

Ubisoft promised to start the eleventh season The Division 2 on February 7, but the launch had to be postponed due to problems with localization. Further-worse: in an attempt to fix the situation, developers somehow broke the tool for creating builds, without which the update system stopped working. The team wrote about this misfortune on the twitter of the shooter.

When we were engaged in an update to correct the problem [with localization], we are faced with a mistake that disabled build systems for The Division 2. As a result, we will not be able to update the game until we fix the tool.

From the message of developers

As a result, the beginning of the season again had to be postponed. But the troubles do not end there. Usually Ubisoft extends the activity of the previous season if the release of the next delay. However, now this will not work out both from the side of the client and from the server-all because of the deceased building system of builds.

If you believe the message from the team, the specialists have already managed to restore the critical aspects of the tool. Developers intend to share news about their progress with the community – the next uptate will be released tomorrow. Also Ubisoft promised to give all users intra-game compensation due to the incident.

Now at the eleventh season called Reign of Fire (or "The power of fire") there is not even an approximate release date. Since the stream with the presentation of the fresh chapter did not take place, there are no details about it.

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Tom Clancy’s The Division 2

The best comments

When a friend says to you "look as it should"

I will add a little context why it happened at all.
The second year of support for the game was planned as the latter, and the team working on the game was redistributed between other studio projects (Avatar and the game on Star Wars).
However, the creative director of the studio managed to achieve permission to extend the support of the game, but for this I had to assemble a completely new team, and this team was very small as a result (if I am not mistaken, about 30-40 people), which had no experience with either the game engine, or with an understanding of how the systems inside the game work.
New seasons began to appear, but each time multinational transfers arose both the seasons themselves and the events within them, and the very quality of the content suffered greatly from the lack of polishing. By subjective sensations – QA teams are not at all on the project.
As a result: The Division 2 turned out to be a too complicated and ambitious game for a new, small and non-experimental team, which they collected to work on it, in fact, without any help from old employees.

How nice to see that a little indie company continues to work on his game from early access.

As if each project should be required to go into release. There are more games in the world than release.

Of course, I don’t rummage, but why don’t they just roll back to the working version of their tools?

So they have more projects in the work than the antivizes and EA combined.

Well, where are they?) Ships can not even get out of them from the bay

I’m starting to understand why the development of Skull and Bones and Prince of Persia goes with such a rattle and takes so much time, just everything that could go wrong went wrong. Cursing of handling it is so.

The office of Torronto is 2300 chilavek, and there are five offices around the world

The most interesting thing is that Jubisoft has more employees than the activist Blizard and EA combined and what all these people do not entirely understand

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